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What is the Daily Chest?

Every day, a single chest is tucked away somewhere in your feed. Keep scrolling to find it! Crack it open to claim your daily Arcs, then come back tomorrow for the next one.
info modal cover

What is the Daily Chest?

Every day, a single chest is tucked away somewhere in your feed. Keep scrolling to find it! Crack it open to claim your daily Arcs, then come back tomorrow for the next one.
Horses of Hoofprint Bay
Horses of Hoofprint Bay
Platform---

First Patch with Bugfixes and Improvements (v1.0.2)

The first proper patch with a bunch of bugfixes and improvements is out!
It focuses on the most pressing bug which invalidated save files because the game or your PC crashed. A few bugs that would let your game hang are fixed. This update makes sure you can reenable achievements and load demo saves with the backup files should save file corruption still happen.
It also fixes some of the more "popular" bugs, most notably the "2 brushes at once attached to mouse".
We heard your frustration with mares losing stats when having a foal and therefore drastically reduced the stat loss for horses with low endurance.

Check the full changelog below!

Unfortunately, our fix for the disabled achievements will not retroactively de-corrupt afflicted saves, but drastically reduce the chances of it happening in the future. We understand that this is very frustrating for those of you who have already progressed far in a mistakenly corrupted save. Sadly we now have no way to distinguish falsely invalidated save files from save files that have actually been tampered with, so you cannot revalidate files. If you've been affected by this issue, you will have to start a new save game, or play without getting achievements.

We will continue to do our best to bug-fix and keep the game as stable as we possibly can! Thank you all for understanding ❤️
Changelog for v1.0.0

Resized tack in care screen view to better match sidescroller sizes
Changelog for v1.0.1 (Release version)
Use steam client language as default language in game
Updated credits
Changelog for v1.0.2
Improvements
Clicking on clothes now attaches them to the mouse instead of equipping immediately
All file operations wraped in try-catch to minimize problems with file permissions / file errors
Added an option to enable error message popups
Added debug lines in sidescroller.FinishCourse
Improved visuals for the fill stages of hay racks (fixing misunderstanding of "lost" hay)
Save validation files are also created for backups to allow rollbacks without losing achievements
Reduced the amount of stats decrease if the horse has low stats (max stat loss: 1/10 of endurance, but no more than 5)
Sound update (mostly volume adjustments)
Bugfixes
Fixed: Can select 2 dragables at once (brush, feed, medicine, tack, clothes, yard tool, yard horse)
Fixed: Esc not working to leave wardrobe after opening shelves
Fixed: Horse can be exported multiple times
Fixed: Available courses incorrect for senior with foal
Fixed: Cutom colored show jacket available too early
Fixed: Picked up yard horse doesn't drop when zooming out
Fixed: Imported horses with medical issues have wrong date of when the issue started and therefore might not resolve
Fixed: Save can get overwriten because name check is case sensitive, folder names are not
Swarmslam
Swarmslam
Platform---

Swarmslam v1.0.2 - Crashes & Auto-Play

Heyo!
This one is mostly about the crashes and freezes some of you ran into, plus a couple of settings that should make experience better.
CRASHES & FREEZES
• In last patched I fixed few mining related errors and crashes. This patch I hope to have eliminated it completely.
• Orbital Strikes with A LOT of COREBREAKS (or a lot of offered SEALS, which make every COREBREAK worth more) could freeze a run for many seconds, as every beam was kind of calculated and handled separately. Now we have optimized it so this should not be an issue any longer.
• Fixed a crash with Desktop Companion when the window was as big as your whole screen
GRAPHICS
• New Compatibility Renderer option in the GRAPHICS tab. In most cases this should not result in any changes, however in very few cases (e.g. godrays from top-left corner, thin line stretches, etc.) it should help out.
AUTO-PLAY
• New Auto-Play Delay setting in the GAME tab: how long the run summary waits before Auto-Play mines again, from 0 to 20 seconds (5 by default).
• New Stop Mining on Crack setting: once the core cracks, the run ends, as if you pressed STOP MINING, instead of playing out the rest of CORE BREACH.
• Both show up once you have unlocked them as you progress through the game.
INPUT
• Number fields (COREBREAKS, SEALS, expeditioners, auto-extractors) now take formats: 1m, 1.5K, 2.35e7 or 1,000,000 all work.
OUTER RIM
• Crew +MAX now fills what is left of your crew, instead of asking for ALL expeditioners, including the ones you might've already configured on other destinations.
INFECTION
• Tiny and Rushed can no longer be picked for a new game's INFECTION. This specific combo seems to be impossible(or it would take very, VERY long time to do so) to be completed unfortunately, therefore I have removed them from potential selection options. The saves that already had this combo stay untouched.
UI
• On the planet panel, the tier tags and the VOIDFOG countdown now sit on their own row under the planet name whenever DROP TIER functionality gets unlocked. Reason for this is UI space for longer planet names.
That's it for this one. See ya!
Lost Host
Gest
Platform---·
Lost Host
This isn’t GTA 6, it’s my game that I’ve been working on for 2 years 😳

It’s a game about a little RC car and a missing boy named Jason… oops, I mean Mark! 😁

Game: Lost Host

#gamedev #indiegames #gta #developer
Slumber Realm
Slumber Realm
Platform---·
Slumber Realm
Upgrading a Card should be more fun! Now a hammer hits it, because why not. A little game feel update in my dice roguelike.

Slumber Realm is out now on Steam: https://store.steampowered.com/app/3325390/Slumber_Realm/
#gamedev #indiegame
Just Dying
Just Dying
Platform---

Auto-Pick and Clan Upgrades

Enemies stop sprinting in long runs, level-ups can pick for you, hold Shift on any tooltip to see how it really works, and clans move into the pause menu.
Highlights
• AUTO on level-up. Mark a card with the AUTO button beside it (F on keyboard, R3 on gamepad) and for that run it is picked by itself whenever it shows up, without opening the window. It only takes it at the marked rarity or better and with the marked stats; if two marked cards come up, you choose.
• Hold Shift, see the maths. Hold Shift (L3 on gamepad) over a stat, status, weapon, rune or item to see how it works inside, with your build's numbers: crit levels above 100%, poison and burn stacks, the 24-projectile cap, the 30-copy rule for items. Also in the Tab panel.
• Slower enemies in long runs. From minute 50, enemies speed up to x2 at most instead of x3.5, and more gradually. Their extra health and damage don't change. The Ash Worm's minions no longer speed up.
• Clan in the pause menu. In a Horde run, pause and open Clan next to Map, Codex, Ranking and Settings.
• In the Members tab each clanmate shows their Horde rank and you can sort by it.
• Clan shop: 24 new avatars at 60 Seals, and your Steam picture replaces the black icon when you have no clan avatar.
• Ban more in the Codex. You can now ban starting weapons, runes and relics, and streamers' weapons too. Bars above the grid show what stays in play: at least 8 weapons, 8 runes and 5 relics of each rarity.
Balance
• High difficulty scores more: at +1506% a kill goes from x4 to x8, at +300% from x2 to x2.83.
• Hot Sauce: the puddles used to stop expiring and pile up by the thousands. They now last as long as they should, and it deals double damage to make up for it.
• Abduskan: at most 12 UFOs at once, a smaller pull radius, and an enemy takes at most 4 UFO hits every 0.3 s (12 UFOs on one group: up to 40 hits/s -> 13 hits/s). Bosses are not affected.
• Hater Voodoo Doll: 5 targets, +2 per copy, up to 13 -> 8 targets, +3 per copy, up to 30.
• Gold Watch: 60 s -> 30 s between uses.
• Emerald Prime Card: +2 -> +1 Luck per chest opened, per copy, and past 30 copies each one counts less. It had no limit before.
• Vulkor (Incursion): past the clan's 10th boss his health grows 8% per boss instead of 25%.
• Level-ups no longer offer only weapons: if a rune is available, at least one card is a rune.
Improvements
• New combat song: Bytefall, by DJ Darkin. The Ash Worm arena also has its own song, Worm by Eternal. Both in the music player in Settings.
• Raccoon chest counter under the runes (from Raccoon level 6): chests dropped this stage against the limit, like 0/10.
• Bosses and portals are easier to find on the map: BOSS and PORTAL labels, bigger icons, a pulsing ring on live bosses, and the crystal and portals show over the fog of war.
• Terrain shadows are half as long and no longer look stepped.
• Clan GG on runs and boss fights pays Seals with no daily limit, and the clan window warns you when you pass the weekly Renown or relic limit.
• If the game closes twice within 30 s of opening, the next 5 launches use a separate graphics process so a driver fault doesn't take the whole game down (the Steam overlay may not work on those launches).
Fixes
• Freezing time now stops enemy projectiles too.
• The safety window when entering the Ash Worm and Volcano arenas now really protects you.
• Fire pools only burn where you see fire.
• Legendary Anvil upgrades always get all their stats.
• With the Scythe, the HP bar shows your 30% limit.
• Banishing a card no longer brings back a copy of one still on screen.
• Kike is now called Monty outside Spanish.
If you don't see the changes, close the game and open it again from Steam. Thanks for playing and for all the feedback. See you in the abyss.
Cozy Game Restoration
Parasol Corp - Cozy Game Restoration
Platform---·
Cozy Game Restoration
This is a little video about the black bars in the toothbrush tool in my game cozy game restoration, which can be quite quick to fill with dirt in game. Keep an eye on the back, and they'll fill up and turn black when it's time to wipe the tool on the sponge

https://store.steampowered.com/app/3581230/Cozy_Game_Restoration/

#satisfying #indiegames #steam
Mayday: The Survival Island
Mayday: The Survival Island
Platform---

New Update – Improvements & Bug Fixes!

New Update – Improvements & Bug Fixes!
We've just released another update for Mayday: The Survival Island, bringing performance improvements, gameplay adjustments, and several bug fixes!
✨ Improvements
Skeleton Horde: Reduced the number of enemies on Medium difficulty.
Performance: Additional optimizations to improve overall game performance.
Desert Puzzle: Doubled the time available to solve the puzzle, giving players more time to think.
Gamepad: The hotbar now also allows players to unequip tools when using a controller.
🔧 Bug Fixes
Building Movement: Fixed the hand icon incorrectly appearing on tilled farmland.
Farm Animals: Fixed an issue causing buffaloes, sheep, and chickens to switch between animal pens and coops.
Animal Dens: Fixed issues with animal dens respawning.
Resources: Fixed respawning issues with carrots, beets, and seeds.
Comfort System: Fixed an issue where moving buildings incorrectly changed Comfort points, causing ability unlock notifications to trigger repeatedly.
Kraken: Fixed an issue where players could get stuck and become unable to travel after their first conversation with the Kraken.
Alchemist's Machine: Fixed an issue where the machine could disappear. It can now be found inside the cave.

❤️ Thank you all for your feedback and continued support! We're constantly working to make Mayday better with every update.

Happy surviving! 🌴
Airframe Ultra
Akupara Games
Platform---·
Airframe Ultra
Play Airframe Ultra
https://store.steampowered.com/app/2522120/Airframe_Ultra/?utm_source=agyoutube

00:00 - Welcome to the Streets
03:54 - Warehouse
06:50 - Quarry
10:02 - Storm Drain
14:05 - Chasm
20:08 - Ocean Drive
23:26 - Night Ride
28:26 - Estate
32:55 - Hanging Gardens
35:45 - City Vibes
37:52 - Break Shit
41:51 - Shop
44:30 - Bandit 99
45:45 - Interchange
48:04 - Concept One
52:23 - Concept Three
54:45 - Pinhead
57:19 - Mean Crew
59:37 - Hot Chip
1:01:28 - Winner's Circle


@VIDEOCULTMEDIA

To learn more about Akupara Games and Videocult:
►Akupara Games: https://linktr.ee/akuparagames
►Videocult: https://videocultmedia.com/
Livin' the Cream: Ice Cream Simulator
Livin' the Cream: Ice Cream Simulator
Platform---

Update Notes for Nov 8

Added 3 save slots: New Game now uses an empty slot instead of replacing your shop, and you can switch shops with Load Game in the main menu
The employee now restocks kitchen shelves sooner, even while you work at the counter below
Fixed the employee sometimes walking very slowly and never reaching their target
Fixed boxes getting stuck inside the mop holder or an upgraded freezer
The waffle maker's contents are now saved
Fixed the end-of-day report briefly appearing in full before typing out
Fixed green placement zones making the street too dark at night
WORKS: Motorsport Factory
WORKS: Motorsport Factory
Platform---

Hotfix 0.2.84

Bug Fixes

Fixed Rotate and Flip shortcuts stopping working after returning to the main menu and starting or loading another game.
Improved keyboard compatibility so movement and building shortcuts work with inputs that were previously not recognised.